Aid Harrison

DEVELOPER | ARTIST

DEVELOPMENT

2.5 years professional experience with Unreal Engine 5
Several years experience with Godot
Proficient with Git, Github, Bitbucket & ClickUp

  • UFA - Ultimate Frisbee Association

    • Official Ultimate Frisbee Association game for UltiX Technologies, my job was to develop Frisbee physics, animation tech, general gameplay and AI

  • GRIEVE

    • Sole programmer for a Biblical Gothic ‘Boomer-Shooter’ inspired by Quake and DOOM: Eternal

  • AERO

    • Local music player themed after the Y2K/Frutiger Aero era of software

  • Crucibulum

    • ARPG item crafting turned game, manage your gold and create the best items possible. Inspired by PoE 1 & 2 and Diablo II (Uses AI art)

AERO

Crucibulum

UFA - Ultimate Frisbee Association

GRIEVE

DESIGN & PROJECT MANAGEMENT

Several years of games design experience across a wide variety of genres with a multitude of in-depth analyses. Full year of project leadership and management with a large scale team during university, regularly presenting to 30+ people

  • A League of Legends Analysis:

    • An extensive paper on League of Legends and how its core fundamentals have produced a multitude of benefits and problems

  • The Beauty of Beat Saber:

    • Analysis of Beat Saber and what it does right as well as how developers can learn from it for VR software development

  • OMEN:

    • Final year university project, led a team of 7 (14 at most) on a PS1 style game, partially handled programming and art + animation

  • And more…

    • Dragonball VR, GRIEVE, Ultimate Space Invaders, Havenbane (ARPG), UFA, …

ART

9 years (3 formal) using Blender | Proficient with photo editing software (Affinity, Photoshop) | Experience animating

AI TOOLS

Familiar with modern AI tools, workflows and terminology to maximize productivity while increasing quality